| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
The basic design of a crossbow gives rise to the arbalest or 'slurbow'; a much more intricate device, complete with a hand-turned cranequin to re-cock the weapon, and often with a multi-ply arc, of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also completely beyond orcish manufacture.
Orcs prize any such weapons they can manage to plunder, and they invariably end up in the hands of their strongest and most cunning archers.
| Advances from: | Orcish Crossbowman |
|---|---|
| Advances to: | |
| Cost: | 43 |
| HP: | 56 |
| Movement: | 5 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | chaotic |
| ID | Orcish Slurbow |
| Abilities: |
![]() | short sword blade | 8 - 3 melee | |
![]() | crossbow pierce | 12 - 3 ranged | |
![]() | crossbow fire | 15 - 2 ranged |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | 2 | 30% |
| Deep Water | 99 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 50% |
| Frozen | 2 | 20% |
| Hills | 1 | 50% |
| Impassable | 99 | 40% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 30% |
| Unwalkable | 99 | 20% |